A strange question about modifying cdda music - Версия для печати +- DC-SWAT Forum (http://www.dc-swat.ru/forum) +-- Форум: Sega Dreamcast (/forum-2.html) +--- Форум: English section (/forum-29.html) +--- Тема: A strange question about modifying cdda music (/thread-3449.html) |
A strange question about modifying cdda music - kof888 - 30.08.2018 17:21 I recently modified a DC game, which is KOF98. I want to modify one of the music of this game Perhaps a friend knows that in 3vs3 mode, after the first battle, the concert stops, and then after the second battle starts, the concert starts again. I've found the address and modified it, and I've tested it on the simulator and the music won't stop (nulldc demul Makaron works all right) But I found a strange problem in testing on gdemu. When testing on gdemu, it still stops and replays. It's a problem for me. Do any friends know what's going on? Enclosed is the modified address: Japanese version of GDI modified address 0x17a3fd00 0b43 change 0900 Japanese version of the 1st file is modified to address 0xBC26E 0b43 change 0900 US version of GDI modified address 0x181132c2 0b43 change 0900 US version of the 1st file modified address 0xBC2A2 0b43 change 0900 Can any friend help me try on rc4? thank you RE: A strange question about modifying cdda music - kof888 - 31.08.2018 04:02 Well, this question looks stupid. I guess it's because the way you read data and game CDs on the simulator is different. On a real host, there's a headless move to read other data, so the cdda track will definitely stop playing |