Creating SDISO - what am I doing wrong? - Версия для печати +- DC-SWAT Forum (http://www.dc-swat.ru/forum) +-- Форум: Sega Dreamcast (/forum-2.html) +--- Форум: English section (/forum-29.html) +--- Тема: Creating SDISO - what am I doing wrong? (/thread-3499.html) |
Creating SDISO - what am I doing wrong? - stefan65 - 15.01.2019 22:46 Hi! I have some kind of problem with proper creating SDISOs - I don't know what is the best way to do this. When I try to convert game known to be working, Dreamcast goes back to main menu when game is launched. Here is my method: -downloading ISO Make Pack v2.4 -copying a game in GDI format with all tracks to program's main folder -drag&drop GDI file to "gdi2data.bat" -hit "hack_lba.bat" after extraction is completed -finally, use "create_iso.bat" in order to create SDISO Is the above method correct? After this, Dreamshell can't launch such game - I tried Unreal Tournament. Moreover, when I downloaded ready-made SDISO with UT, it works perfectly. Any corrections? Where's my mistake? Best regards, DC owners! RE: Creating SDISO - what am I doing wrong? - fafadou - 16.01.2019 00:05 For me you have to extract the ip.bin and put it in the data folder directly with the datas extracted via gdi2data. For that I use jc-gdrom-explorer-v1.6.1 (the last version is sometime variable). Use hack_lba only after a test with create iso alone. Be carreful in the data if you have many .bin files with the start lba like a "2_snd.bin" or a name similar. I had this with F355 challenge. You have to hack the start lba everywhere. |