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Срочно Помогите - Guest - 15.08.2006 03:44 Здравствуйте. У меня Лицензионый Диск GD-ROM Mortal Kombat 4 GOLD Как мне его скопировать Я копирую он копирует помоему только CD часть диска размером 1,87 МБ Как копировать эти лицензионки пожалуйста помогите. Какая программа нужна и какие параметры компа у меня Intel Pentium 4 Platinum 4.2GHz 2048 MB DDRAM 2 Nvidia Geforce 7160g Ultra - 512mb DVD-RW Asus DVD-R DVD-R.dl Как копировать объясните умоляю Если можно напишите мне на почту инструкцию zver123@rambler.ru Или по Аське 259285257 И ещё если хотите посетите наш сайт для Смартфонов http://www.nokia-world.ru:) Срочно Помогите - demon01 - 15.08.2006 04:46 Через Serial Coders Cable для Дримкаст, и пакет утилит надо для этого скачать с этого же сайта. Срочно Помогите - Guest - 15.08.2006 04:50 Цитата:Через Serial Coders Cable для Дримкаст, и пакет утилит надо для этого скачать с этого же сайта.Что за Проги откуда качать дай ссылку если нетрудно. И объясни как чем пользоваться Срочно Помогите - cptPauer - 15.08.2006 05:20 Цитата:У меня Лицензионый Диск, как мне его скопироватьОб этом уже много было написано. Читай здесь: Способ 1-й: http://www.dc-swat.net.ru/forum/index.php?showtopic=635 Способ 2-й: .:How to Copy a GD with a CDROM:. 1 Introduction 1.1 Preparing the Drive 2 Tools: 2.1 CDRWin 2.2 GD Lister 2.3 Extract 2.4 Isofix 2.5 Isobuster 2.6 CloneCD 3 122 Minute TOCs 3.1 Data TOC 3.2 Audio TOC 4 Explaining the Method 4.1 Extracting the TOC 4.2 Extracting the Data Tracks 4.3 Extracting the Audio Tracks 4.4 Extracting the ip.bin 1. Introduction. This method consists of a "swap-trick", it’s more or less the same method used on the Saturn or PSX before the existence of mod-chips, it basically consists on cheating the drive so it doesn't detect we've changed the CD. GD-ROMs are nothing more than regular CDs with a higher data density, that is, the data is recorded closer together, but they're not made of any special material nor recorded in any different way than a normal CD-R would, so... How do we get 1 gigabyte capacity? Simple, by eliminating error correction and redundance, this makes it possible to use only a single byte of space in order to save a single byte of data on disc. Being that GDs are nothing more than regular CD media, it is understandable that a CD/DVD drive would be capable of reading them without a problem, as we'll soon find out. 1.1 Preparing the Drive. The first thing we need is a CD-R drive, buy a cheap one, something you won't mind taking apart. Also, it MUST be capable of reading 80 min CDs/CD-RW without a problem and with digital audio extraction. Although I haven't tried this out with a DVD drive yet, it should do even better, because the laser autoadjusts to read different formats. The drive I'm using is an Artec 50x, another one that works is the Acer 32x. OK, once we have our drive, we need to adapt it. The first thing to do is to take off the drive's cover (the outer shell), both the upper and lower plates and if necessary, freeing the CD bay (take off the disc tray). Once we have our "naked" drive, we take off the magnetic sheet, which fixes and centers the CD within the drive, in my case (Artec 50x), it's the strip that goes over the drive from one end to the other with a circle in the center, this circle is magnetized. Right, we take off the screws and keep this sheet aside, it should be easy to take off whenever we like. We finally have our drive ready, no need to say we should have full access to the top of the CD whenever we need, so don't shove the drive inside your computer case. 2. Tools. Here, I shall describe the necessary tools for extracting files from a GD-ROM. I'll only give a brief description of each tool, their specific use shall be unveiled once we get to the part where they are needed. 2.1 CDRWin Probably the best CD burning software there is, it's the key to our method. We'll need it to read the GD-ROM, because of its capability to extract sectors. 2.2 GD Lister This program, created by Yursoft and translated by me (StateS), is used to detect where each track within the disc starts and ends, parting from an ip.bin file or an ISO image containing a GD-ROM TOC. Very useful! 2.3 Extract. With this application, we'll be able to extract the specified files from any ISO image, using its TOC. 2.4 Isofix. This tool will prove very useful if we've been capable (a rare case indeed) of creating a complete GD-ROM image, even if it's split in two parts. It assigns LBA values to an image file. 2.5 Isobuster. Just in case you don't know what this does, I'll explain a bit: It extracts individual files from a buttload of image file formats, including .ISO... In our case, it fulfills the same functions as Extract. 2.6 CloneCD We'll need this to make the 122 minute ISOs and burn them on cd's. 3. 122 Minute TOCs. Right, as I've explained before, the method consists of a swap-trick. We need to fool the drive so it thinks it's reading a CD-ROM, NOT a GD-ROM. A GD-ROM has 1GB data capacity, 549150 sectors, 122 minutes, and has the following track structure: Dummy data track (sectors 0-x) Audio track (sectors x-y) (there may be none, as well) Valid data track (sectors y-549150) Knowing this, and keeping in mind that the max capacity for a regular CD-ROM is 80 minutes, we could be driving ourselves crazy with one simple question “How do we extract the sectors where all of the data is held?”. The solution is... CloneCD images include a .ccd file that is the equivalent to CDRWin's .cue files. That is, it tells where each track within a CD starts and where it ends. OK, this file may be modified using whatever text editor you like, so with a little bit of know-how, we'll be able to modify certain data and convert a 72 minute TOC into a 122 minute TOC. Along with this tutorial you will find a 122 minute data TOC and an audio TOC, but it's interesting to know how to modify a TOC in order to achieve this. 3.1 Data TOCs. To create a data TOC, we need a Mode 1 image made with CloneCD; CloneCD images are composed of 3 files: a .ccd, a .img and a .sub, the one we need is the .ccd, which, despite its file extension, is no more than a Windows .ini file. The file is divided into sections, the first two sections contain settings relative to the software version and disc structure, and then we have as many sections as we do tracks within the image. The one we're interested in is entry number 2: more specifically, the PLBA field of this entry, we must modify the value of this field and change it to 549150, which is the exact number of sectors in a GD-ROM. It should end up looking like this: [Entry 2] Session=1 Point=0xa2 ADR=0x01 Control=0x04 TrackNo=0 AMin=0 ASec=0 AFrame=0 ALBA=-150 Zero=0 PMin=122 PSec=4 PFrame=01 PLBA=549150 <-- Once we've modified the .ccd, we burn the image using CloneCD. This will give us an error message, stating that the image's TOC is incorrect and will offer the choice of fixing it or leaving it intact. It's quite evident we should tell the application to keep using the current TOC without making any modifications; let it keep its fixes to itself... Once the image is burned, we now have a "Trap Disc" which lets us read all the way to sector 549150, so now we'll be able to extract the full GD! 3.2 Audio TOCs. Evidently, with the image we have right now we can only extract data in Mode 1 (2048), so now we need a "Trap Disc" for audio extraction. The process and modifications are exactly the same, only with a CloneCD image in Audio format. 4. Explaining the Method. Now that we have both our modified TOCs, CDRWin and the rest of the tools, we can start ripping GDs! My tests were made with DreamON 10, which is a SEGA demo disc. Before we go on, make sure you have easy access to your “naked” drive; once we have our system ready, Windows running, and our drive detected, we can start the process. 4.1 Extracting the TOC. This is the easiest step in the whole process, it consists in creating an image that contains the first 500 sectors of the disc, the GD-ROM's TOC is contained within. In order to achieve this, we must do the following: Insert the Data “Trap Disc” in your drive, start CDRWin and choose the third option (Extract Disc/Tracks/Sectors), hit the TOC button and read the Trap Disc's TOC; while we're waiting for CDRWin to finish reading the cd, choose the following options: • Extraction Mode: Select sectors. • Image filename: Any name you want, for example: toc.iso • File format: Automatic • Start sector: 45000 • End sector: 46000 • Datatype: Data Mode 1 (2048) • Error recovery: Abort • Jitter Correction: Auto • Data Speed: 4x • Audio Speed: 4x • Read Retry Count: 0 • Subcode Threshold: 300 We shold have CDRWin configured as shown in the following image: Once we have CDRWin configured, we have to wait for the drive's motor and CD to stop spinning. Once the motor stops, we take off the metallic strip from the top of the CD (the one that's magnetized), we remove our trap disc and place our desired GD-ROM, we place the metallic strip back on and start extracting. If all goes well, the disc should not make any noises and a little bit later we'll have an image of approximately 2 MB in size. Once we've extracted our TOC image, we need to know where each track starts and ends in order to extract the audio/data tracks. To do this, we need to open up our brand new TOC image using GD Lister. We should be looking at the following: As we can see, there are a total of 3 tracks, the first data track, which is of no use to us, is a dummy file that pushes the data onto the end of the disc, this cuts the loading time in the games by a bit. The second track is audio and the one at the end is our data track, which contains all the game files. In this case, the key sectors are 227454, which is the beginning of the data track and 549150, which is the final part of the data track and the GD-ROM itself. We now know where to start the data extraction without fear of messing things up. IMPORTANT: DO NOT change the CD until the motor has stopped completely. 4.2 Extracting the Data Tracks. Once we know the beginning sector of the data track, the only thing we need to do is tell CDRWin to extract from that sector and all the way to the end of the disc. I don't know why, but if the data track starts before sector 370000 (more or less), we have to split it into two, otherwise, the drive won't extract the data all the way to the end. In this case, we split the image into TWO images: one that goes from 227454 to 369999 and another one from 370000 to 549150. To extract these images, we use the same configuration we used when extracting the TOC. Just like before, if the GD-ROM doesn't make any weird noises, then everything's fine. If we're capable of extracting all the way to sector 549150, then we're almost done... Now we have two .ISO files with no TOC and on top of that: split! I know this doesn't look too good, but we can merge the two isos into one and still use the TOC we extracted as the resulting iso's own TOC. To merge both pieces, we use a simple DOS command called copy with the following syntax: copy /b img_pc01.iso+img_pc02.iso new_img.iso After a little while, we'll have ourselves a complete ISO named new_img.iso. The ISO is STILL missing the TOC, so we can't extract any files with ISOBuster yet... What we're gonna do now is: use our extract tool to use our first TOC as the merged ISOs own TOC. Here are the syntaxes needed (in DOS): extract toc.iso new_img.iso 227604 (227454+150) This particular command will extract all the files from the ISO which contains the data image we extracted earlier; we must add 150 sectors because extract doesn't count the sectors assigned to the TOC. Once extract finishes, we should have a folder with all the files from the GD-ROM, here are the files and folders from the DreamON 10 Demo Disc: And that's it! We've succesfully extracted all the files from our GD-ROM. All we need to take care of now are the audio tracks, if there are any... Don't worry, the process is somewhat easier than extracting the data tracks... 4.3 Extracting the Audio Tracks. Once we have the data from our GD-ROM, we can start ripping audio tracks. First of all we need to write down where each audio track starts and where it ends, using our GD Lister to read the respective TOC. Only after this do we take out our GD-ROM and place our audio "Trap Disc" into the drive and make CDRWin read it's TOC; once our drive's motor and disc come to a stop, we take out our trap disc and insert our GD-ROM once more, reuse the options used to extract the data track except for the following options in CDRWin: – File Format: WAVE – Jitter correction: Auto – Datatype: Audio (2352) We specify the start and end sectors for each track and proceed to extract each one individually; once finsihed, we'll have as many .WAV files as the number of audio tracks in our GD-ROM. 4.4 Extracting the ip.bin. We're almost done! We just need to take care of one more thing: extracting the ip.bin, which is the bootstrap in all our DreamCast games and it indicates which file should be executed first, driver/video mode compatibility, game manufacturer and some other stuff. This file is essential in order to make any Dreamcast game work. If we're lucky, the file will be included as another file among the ones we extracted before, if not, then we've got work to do... Although it's not the isofix's primary function, this program can extract a game's ip.bin when applied on an image file containing the game's TOC: it extracts into a file named boot.bin. When we start up this program, it asks for the image file we wish to patch, as well as the LBA value from which we want to start the procedure; this value is 45000. Once isofix finishes, we'll have two files: a tmp.iso - which we don't care for, and a boot.bin - which we need to rename to ip.bin and use as a boot sequence for the game we want to burn. SWAT May 15 2005, 12:05:58 Rip GDs with |cdrom|( short explanation ): by YURSOFT -THIS SYSTEM IS FOR MAKES YOU YOUR BACKUPS. NEVER USE IT TO COPY A RENTED OR BORROWED GAME THAT YOU DO NOT POSSESS. IF YOU DON'T WANT TO FOLLOW THIS RULE, STOP READING FROM HERE. What you need: -CDRWIN 3.8 or superior. -Reader of |cdrom| compatible with reading until 122 minutes. -TOC of 122 minutes of data in MODE 1. -TOC of 122 minutes in audio. -GD Lister 1.6 -GD Fixer 0.9 or GDK -PararCD -Extract NOTES: -THIS SYSTEM IS FOR MAKES YOU YOUR BACKUPS. NEVER USE IT TO COPY A RENTED OR BORROWED GAME THAT YOU DO NOT POSSESS. IF YOU DON'T WANT TO FOLLOW THIS RULE, STOP READING FROM HERE. -No drive will read if you put 450000 as the beginning sector. -The audio cannot be read with the data trap disc, it always fails. -Don't put the reading speed past 4x if you really want the disc to read well. But if you don't try you never know, right? -Try to keep to GD as clean as possible. -The GDs are recorded from bottom to top so don't think that extracting until the 99 minute will get you anywhere, since the 1st_read.bin file is always at the end of the GD in aprox sector 540000. STEPS: 1є Open up the drive (litteraly take the outer casing apart). 2є Start CDRWIN, put the data trap disc and wait for the drive to stop reading or use pararcd, replace the trap disc with the GD, and extract 1є sector 45000(not 450000)-46000 in MODE 1 2048. Name the resulting iso as TOC.iso 3є Start GDLister and open the TOC.ISO, see what is the structure of the disc (what tracks does it have). Note: Make sure CDRwin is configured like this, go to the Select Sectors menu to configure: -Error Recovery: Abort -Jitter........: Auto -Read Retry....: 5 -Data Speed....: 4x -Audio Speed...: 4x -IF IT HAS AUDIO: 4є Extract from 45000 to the end of the 1є data track in MODE 1 2048. Name this iso Data1.ISO 5є Extract from the beginning of the 2є data track to 549150 in MODE 1 2048. Name this iso Data2.ISO 6є Swap the audio trap disc for the GD, extract from the beginning of the first audio track until the end the last audio tack. Name this iso AUDIO.BIN -DOESN'T HAVE AUDIO: 4є Extract from 45000-549150 in MODE 1 2048. Name this iso Data.ISO (It usually occupies 984 megs) STEPS OF EXTRACTION OF THE FILES OF THE IMAGE: -IF IT HAS AUDIO: 1є Copy the two data isos to the folder which contains extract.exe. Open GDLister and select TOC.ISO, and write down the LBA where the 2є data track starts and add 150. You must add 150 for this to work! 2є Type this in a command prompt (cmd, dos, whatever you'd like to call it): extract Data1.ISO Data2.ISO (the LBA number from the start of the second data track)+150 Now wait for extract to finish what it's doing. 3є You can delete Data1.iso and Data2.iso if you like (I always save them until I actually finish the job) -DOESN'T HAVE AUDIO: 1є Copy the data iso to the folder which contains extract.exe. 2є Type this in a command prompt (cmd, dos, whatever you'd like to call it): extract DATOS.ISO Now wait for extract to finish what it's doing. You can delete Data1.iso and Data2.iso if you like (I always save them until I actually finish the job) SEPARATION OF THE AUDIO TRACKS (If it has any) Open GD Lister 1.6 (important) and open the TOC.ISO. Select the audio tracks and press the extract button. !!!!!!!!!Donde el sector a partir de donde extrajimos las pistas de audio que deberнa ser el primero sector de la 1є pista de audio que haya!!!!!!!!!!. The sector of the first track should appear upon selection. It should ask you for the name of the iso which contains the audio tracks, select the AUDIO.BIN. HACK THE EXECUTABLES SO THEY WORK ON NORMAL CDS So now we have the files, easy right?, now let's hack/fix, well whatever you wanna call this next step: With GDFIXER 0.9: -Select the game's executable file, put the LBA value of the beginning point of the 2є track to make the game selfbootable or if you want to use a boot cd leave it at 0, next click on GD HACK, but if it has audio press the one which says AUDIO. When you press GD HACK it should ask you if the game has audio answer according to the case. If you like to use command line progs (to each his own I say): If the game has audio type: cdda executable_name dahack executable_name LBA LBA is the where sector begins the part of data of the autoejecutable if it is |bootcd| put 0. If has not audio put: hack3 names_executable NumeroSector NumeroSector is the where sector begins the part of data of the autoejecutable if it is |bootcd| put 0. Now you engrave the game according to it have selected, if is autoejecutable because it follow the steps that come you with the program that go to use, and if it are for be accustomed with CD key because engrave it with the program that prefered in MODE 1 (important). Удачи!!!! Срочно Помогите - SunDragon - 15.08.2006 17:42 если копировать через комповский драйв, то думаю, что драйв DVD-RW Asus DVD-R DVD-R.dl это дело не потянет. а если даже и потянет, то не гарантирует возможность считывания всего GD-ROM диска. так что через serial adapter более надежный и относительно доступный вариант. про serial adapter всё есть на этом сайте тыкаю::) схема устройства: http://www.dc-swat.net.ru/dc_info/dc_to_pc_max3222/ как копировать: http://www.dc-swat.net.ru/forum/index.php?showtopic=635 Срочно Помогите - Guest - 15.08.2006 19:14 ja dumaju tebe legshe skozat budet;) ona naprimer na s-files est - posmotri v topic s 'silkami na igri' Срочно Помогите - Guest - 16.08.2006 01:11 Ну спасибо а перевести можно? А то это уже гиморой какой-то. Я же не Дрим Хакер. Срочно Помогите - cptPauer - 16.08.2006 04:44 Цитата:А то это уже гиморой какой-то.Никто и не говорил, что рипать с помощью обычного привода легко. Про GD-ROM, для справки: "Чтобы увеличить информационную емкость лазерных дисков и затруднить нелегальное копирование программ, фирма SEGA совместно с корпорацией Yamaha разработала оригинальную технологию удвоенной плотности записи данных на лазерный диск. Созданный на базе этой технологии проигрыватель получил название GR-RОМ. Он использует диски такого же, как у обычных CD, диаметра, но с уменьшенными шириной дорожек записи и расстоянием между ними. Выбор GD-RОМ, а не DVD менеджеры фирмы SEGA объяснили высокой на тот момент стоимостью DVD, неотработанностью их производства и отсутствием общепринятых стандартов. Информационная емкость GD-RОМ — 1,2 Гбайт, из них более 1 Гбайт — с удвоенной, остальные — с одинарной плотностью записи. Универсальность и дешевизна GD могли бы привести к полному вытеснению обычных СD, но этого не произошло. Одна из причин — закрытость информации о структуре записи. Только в июле 2000 г., через полтора года после выхода DС в свет, группе программистов "UTOPIA" удалось расшифровать формат GD-RОМ и разработать программу Dreamcast ВоotCD V1.1, позволяющую переводить игры на СD-RОМ. Плата за удовольствие — увеличенное вдвое число дисков на игру или "урезанные" версии программ без фоновых саундтреков и вступительных видеороликов." |