Gdemu/Dreamshell Game Collection Part 3: Atomiswave + Homebrew + PC Ports
Homebrew + PC Ports + Emulation
Total = 63 Games
Part 3 of the custom gdemu/dreamshell collection.
The different parts are meant to be combined together and make the definitive collection of games for ode and hard drive users. Games from each region including exclusives. All games shrunk with no empty data. All games have VGA support. All games display jewel case covers on the gdmenu. All retail games optimized for dreamshell.
Link to collection thread 1 USA/PAL retail games here
Link to collection thread 2 Japan retail games here
Link to collection thread 4 NON VGA retail games here
This part of the collection is unique:
GDI version of Hydra Castle Labyrinth.
GDI version of Breakers Neo4all
GDI version of Defense Commander
GDI version of Half Life mods
Atomiswave conversions with jap artwork and remapped buttons
Cave Story, Noiz2sa, VVVVV with CDDA audio
Working version of Code Breaker.
Anyone else who add jewel case artwork to their release please post here or link to your thread. I will add it to first post and give proper credit just like the other thread.
Thank you to Anthony817 and fafadou for providing the Half-Life mod packs.
Thank you to Megavolt85 for rebuilding the games that gave me hard time.
Thank you to Megavolt85 and YZB for atomiswave conversions.
Thank you to Ian Michael for contributing some of his releases.
Thank you to Shindougo for bleemcast releases.
Thank you to loloretro for prototype releases.
Thank you to Sonik who has provided ppf patches to fix RGB problems with some of the games.
patch is here:
Here is a video of what this collection will look like on your gdmenu.
Here is a let's play of Critical Blow using Bleemcast
Hit the thanks button if this effort is appreciated.
Atomiswave Conversions - [gdemu + jap covers] [run n gun + fighter packs have remapped buttons] Contributed by Megavolt85 + YZB
Dreambor 7 in 1 Mega Pack (Beats of Rage OG, Double Dragon 3, Mk Trilogy, Splatterhouse, Capt. Commando, One Piece, Final Fight 3) Port by Ian Michael + Dubcity
RE: Gdemu/Dreamshell Game Collection Part 3: Homebrew + PC Ports
(10.05.2021 22:56)megavolt85 писал(а): Super Mario 64 don't have data on CD
you can extract 1ST_READ.BIN, descramble and run through file manager
I extract all of files in Super Mario 64 cdi file with gdrom-explorer-v1.6.3 and move all of files to data subfolder of ISO_Make_pack_v2.4.
Then, I run batch file of descramble.bat in cmd window and run create_iso.bat in order to make iso file.
I copied this created iso file to IDE harddisk and connected it with hd moded dreamcast .
Super Mario 64 works very well in retrodream of normal preset.
Although,its music and sound effect is totally abnormal and out of sync But game screen and framerate is a bit lagged.It is somewhat enjoyable.
I tried to convert cdi and gdi file with this method But I cannot run created iso file in dreamshell/retrodream.it seems that this method(extract all of files in image file and run descramble.bat and create_iso.bat) only apply to homebrew game..
(Последний раз сообщение было отредактировано 12.05.2021 в 10:01, отредактировал пользователь chth96.)
RE: Gdemu/Dreamshell Game Collection Part 3: Atomiswave + Homebrew + PC Ports
TMNT Hyperstone Heist
FIXED
Removed the adult photos and logos. Now more family friendly release.
Scenes are optimized.
Opening cinematic now works. It wasn't linked right in text file before.
Converted all audio to .bor format except 2 files still in .ogg format.
Cleaned up all text files and scripts. Scripts now display english on loading screens bars.
deleted all the extra files that aren't used or linked to anything. The final file size changed from 200mb to 135mb.
ADDED
different logo screen
different loading screen 2 (my fav turtle Leo looking badass)
PVR cover image
new IP.bin with proper display name on it and my logo
RE: Gdemu/Dreamshell Game Collection Part 3: Atomiswave + Homebrew + PC Ports
Crime Buster Version 1.0 from Bloodbane. Now using DreamBor 7.0 from Ian Michael with rumble support!
I feel this is the spiritual successor to the original Beats of Rage. It use SNK sprites. Has special powers, dashing, dodging, 5 characters to choose from, more difficult enemy AI. There is an updated 2.5 version thats longer and rearranged that I'm looking into.
Cover credit to DCFanatic I just added DreamBor logo
256x256
Big thank you to Ian Michael for fixing a bug that kept drawing water on the pier levels! While helping me he optimized the code more and added the rumble feature creating a new dreambor release. I present new links with his fixes implemented.
RE: Gdemu/Dreamshell Game Collection Part 3: Atomiswave + Homebrew + PC Ports
Captain Commando and the Avengers by Gabo Hanzo
Made using Dreambor 7.0 from Ian Michael. Now has vmu saving and rumble pack support.
This game has support for 4 players. It runs at 70fps average. It can get hectic with over 8 enemies on screen at once. Gabo went a little overboard with the electric whip women lol. They hurt.
Cover originally created by DCFanatic. I altered it to what it is now.