megavolt85
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RE: Dreamshell RC2 - GD Ripper
Вот что на assemblergames пишут про bin треки
Aleron Ives писал(а):On another note, I'm not exactly sure why TOSEC uses 2352 mode. It may have made sense in the PSX era when certain games used false error correction data as a method of copy protection, but I'm not aware of any DC game that does it, so you're pretty much just wasting space by dumping the EDC when it's not necessary and something that you could restore later with GDIBuilder if you really wanted to for some reason.
-=FamilyGuy=- писал(а):They use 2352 bytes/sector because they didn't know if games used the EDC/ECC, now that we're sure it's not the case, it's pointless.
HKT-3030, Bios mod, SD mod, VGA internal mod, G1ATA mod, Region changer mod, PSU mod
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16.04.2015 02:30 |
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