I put some frequently used files and some relatively small and scattered files in the 16M memory added later. When the game needs to read these files, they can be copied directly from these memory, so that the game can run faster
For example, in this game, when the A+C button is aerated, the game needs to quickly read more than a dozen files to the memory.
If it is burning cdi, the pause phenomenon is obvious
Please watch this video. The test of burning cdi is paused from 4 minutes 03 seconds to 4 minutes 06 seconds.
https://www.bilibili.com/video/BV1WK41137Vq/
If you use mode, there will be a pause. Use mode to test
https://www.bilibili.com/video/BV1tT4y1M7b2/
Once at the 48th second and once at 1 minute and 26 seconds, there will be a short pause of about 1 second.
The following video is a test with 32M memory, using mode
https://www.bilibili.com/video/BV12K41137xi/
It is released directly from 1 minute and 26 seconds, and there is no pause at all.
I'm just giving an example, other games should also have good results
The only problem encountered at present is that this 32M bios will restart the host when it encounters playing sfd files