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ISO Loader 0.6.x Beta - Версия для печати +- DC-SWAT Forum (http://www.dc-swat.ru/forum) +-- Форум: DreamShell (/forum-3.html) +--- Форум: General Discussion (/forum-27.html) +--- Тема: ISO Loader 0.6.x Beta (/thread-2646.html) |
RE: ISO Loader 0.6.x Beta - aldair - 23.11.2020 18:21 Mortal KOMBAT GOLD prototype works 100% on loader 6.0 RE: ISO Loader 0.6.x Beta - aldair - 23.11.2020 19:12 (23.11.2020 16:18)K470r писал(а):(23.11.2020 11:16)aldair писал(а):(19.11.2020 20:38)fanhais писал(а):(19.11.2020 19:53)pcwzrd13 писал(а): NBA 2K2 doesn't run on 0.6.11 for me. Just a black screen.you have to use 0.6.11 atl In your video you are using the gd-rom drive to start Dreamshell. RE: ISO Loader 0.6.x Beta - dragoncity - 23.11.2020 19:37 (23.11.2020 16:29)fafadou писал(а): I have a original bios and it crashes after the intro.Doesn't work... ![]() Megavolt said me "protection is triggered because the data is not read correctly". So need an new loader 0.6.11 (se) who fix Ooga booga (and maybe other game) ![]() RE: ISO Loader 0.6.x Beta - sundance2 - 24.11.2020 05:11 It's great to see some activity again on the loader ! Just to get a sense of the general direction, my understanding is that current improvements are primarily targeted at DMA and CDDA support, presumably for IDE interface. Is that correct ? Another question is : are there expected benefits for SD on SPI ? I noticed that `sd.bin` got updated too, but it's unclear to me if this interface is supposed to receive some sort of benefit from latest development round. RE: ISO Loader 0.6.x Beta - fafadou - 24.11.2020 12:24 @SWAT still continue to release sd loader and I think it's a good thing. there are probably some improvements we don't have find yet, because we are focus on ide support. Every update is welcome ![]() RE: ISO Loader 0.6.x Beta - fafadou - 24.11.2020 13:02 As a last attempt with Ooga booga, I build a gdi with echelon 1ST_READ.BIN even if I can't binhack him. Please @Dragoncity and others do a last test : https://mega.nz/file/IyA0QDzZ#OMVkc-ycmZk_dbYGmGhSnFO1BSf1qSvJN7wv3lLOsVM If you have a pirate screen, press start, I remember I have it with the cdi, but the game ran well. RE: ISO Loader 0.6.x Beta - SWAT - 24.11.2020 13:13 (24.11.2020 05:11)sundance2 писал(а): It's great to see some activity again on the loader ! Most improvements for CDDA and part of compatibility improvements also concern the SD loader (and anothers). RE: ISO Loader 0.6.x Beta - dragoncity - 24.11.2020 15:59 (24.11.2020 13:02)fafadou писал(а): As a last attempt with Ooga booga, I build a gdi with echelon 1ST_READ.BIN even if I can't binhack him. Good job ! work ![]() Need OPT for work ![]() Edit : I had a freeze during loading...need find maybe other memory but for the moment only default memory work ! So new loader ![]() RE: ISO Loader 0.6.x Beta - fafadou - 24.11.2020 17:47 Oh great ! Fantastic loader @SWAT. Finally I make an iso... Perhaps ^^ did you have change the track01 ? If the ide loader can run .iso than sdloader maybe it will be more simple to repack the echelon cdi to .iso. [EDIT] iso pack from echelon cdi version without protection. One .iso "normal" and one other with Hack lba : https://mega.nz/file/JuABwSDY#UjViuKOtgSfAqmfgTgkU-Vv3nYZyBbiwS7wk1L-lyGk RE: ISO Loader 0.6.x Beta - pcwzrd13 - 24.11.2020 19:34 Regarding the piracy detection in Ooga Booga. Here's some info I got from the devs: Цитата:I just took a look at the code to refresh my memory and it was really a dead simple piracy check: This should be helpful to SWAT for bypassing this check. RE: ISO Loader 0.6.x Beta - fafadou - 24.11.2020 20:47 I guess the 1ST_READ.BIN hack by echelon by pass this check. Hope @SWAT don't need to focus on it. There is also some homebrew games like sturmwind, ghost blade and pier solar that have strange datas to protect copy. sturmwind run with ide.bin from dreamshell RC3 probably ghost blade too. @megavolt85 hack pier solar and extract datas for 0.7.x loader. Don't know if ide.bin from RC3 can be use with RC4 and 5. RE: ISO Loader 0.6.x Beta - K470r - 25.11.2020 00:02 (24.11.2020 13:02)fafadou писал(а): As a last attempt with Ooga booga, I build a gdi with echelon 1ST_READ.BIN even if I can't binhack him. Work fine RE: ISO Loader 0.6.x Beta - dragoncity - 25.11.2020 00:14 (25.11.2020 00:02)K470r писал(а):(24.11.2020 13:02)fafadou писал(а): As a last attempt with Ooga booga, I build a gdi with echelon 1ST_READ.BIN even if I can't binhack him. Don't block at loading ? o_O what's your preset? RE: ISO Loader 0.6.x Beta - SWAT - 25.11.2020 07:18 I made several builds with CISO support in the SD loader as requested by the community. But note that full loaders (sd_cso.bin and sd_cso_alt.bin) are already using too much memory to be placed in the default address (0x8c004000). Only sd_cso_se.bin can be placed there. For full loaders with cso you should use 0x8c000100 or high memory. RE: ISO Loader 0.6.x Beta - sundance2 - 25.11.2020 12:48 (25.11.2020 07:18)SWAT писал(а): But note that full loaders (sd_cso.bin and sd_cso_alt.bin) are already using too much memory to be placed in the default address (0x8c004000). Only sd_cso_se.bin can be placed there. Is there a place where the reasoning behind memory address selection is explained ? For example, is it generally better for the loader to start at a lower address, while it's generally better for the software being run that the loader be placed at a rather higher address ? This part is nebulous to me, the ISO loader proposes a lot of addresses, but without explanation, I tend to blindly follows config lists like the dragoncity one, yet I see other people/video suggesting different address, and after testing, many of them work, so it's really not satisfying to understand why select one rather than the other. @swat post states that one parameter for this choice is the binary size of the loader, suggesting that the "right" address depends on the loader and its version. Maybe on other parameters? or even the image being loaded too. As a data point, `sd_cso.bin` is 30.5 KB, compared to previous betas of `sd.bin` : v0.6.11 => 28.6 KB v0.6.10 => 27.6 KB v0.6.9 => 27.3 KB v0.6.8 => 26.9 KB So it seems to be slowly growing overtime (even without cso support). And presumably, it could have an impact on address selection. RE: ISO Loader 0.6.x Beta - K470r - 25.11.2020 15:37 (25.11.2020 00:14)dragoncity писал(а):(25.11.2020 00:02)K470r писал(а):(24.11.2020 13:02)fafadou писал(а): As a last attempt with Ooga booga, I build a gdi with echelon 1ST_READ.BIN even if I can't binhack him. ![]() ![]() ![]() The game works well, gives little jerks in the middle of the game. Crashes if you press start in the middle of the game. RE: ISO Loader 0.6.x Beta - fafadou - 25.11.2020 16:46 Oh well done ! Do you use a ide to sata converter ? do you have optimize it ? With resident evil code veronica I don't have the tiger issue, but after a moment no music and finally a crash with the same config. But no problem with 16 sync than true, maybe it will be the same here. Hopefully I keep preciously my very old echelon disc made by a friend at school in 2002 ^^ If someone can run it I request @megavolt85 to put it in the gdi builder list release. Well done again @SWAT ![]() RE: ISO Loader 0.6.x Beta - K470r - 25.11.2020 17:44 (25.11.2020 16:46)fafadou писал(а): Oh well done ! Do you use a ide to sata converter ? I am using an IDE to SATA converter, I optimized the GDI. I tried sync16 and the game is perfect. Thanks for the GDI. RE: ISO Loader 0.6.x Beta - dragoncity - 25.11.2020 17:48 OK for me tutorial block at loading,but without tutorial work. EDIT : OK Work !! I found !! Need VMU for work with tutorial ![]() RE: ISO Loader 0.6.x Beta - K470r - 25.11.2020 18:01 (25.11.2020 17:48)dragoncity писал(а): OK for me tutorial block at loading,but without tutorial work. Interesting. I always tried it with the VMU inserted in the control. Border down and karous did not work for me on the NTSC console in the composite video output; I could only play them by VGA. Now with the 0.6.11_alt loader, they go perfect for composite video on my NTSC console. I name the 0.6.11_alt loader as 15 in reteodream. |