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XBOX vs PSII - Версия для печати +- DC-SWAT Forum (http://www.dc-swat.ru/forum) +-- Форум: Other Platform (/forum-5.html) +--- Форум: Other Consoles (/forum-20.html) +--- Тема: XBOX vs PSII (/thread-671.html) Страниц: 1 2 |
XBOX vs PSII - Guest - 30.06.2006 16:51 Zaero, da ja tebe kljanus shto GC silneje schem PS2. Pover mne... U Cube PowerPC processor - kak na Macintosh. Tam 480 Mhz PowerPC moshno sravnivat primerno s 750 Mhz Intel (U menja est Apple iBook i ja snaju o shem govorju!). Ati's Flipper horoshaja GPU (nemnogo slabeje shem u Xbox). U GC 40 mb ram - is nih odna shast 1T-Ram. Etot OSHEN bistrij! Bistreje namnogo shem u Xbox. U Xbox bolshe ram no on medleneje... Vot dati GC Prozessor IBM Power PC Prozessor "Gekko", based on 0.18 micron IBM Copper Wire Technology. Taktfrequenz: 485 MHz Level1-Cache: 32 KB Befehlsspeicher, 32 KB Data(8-way) Level2-Cache: 256 KB (2-way) Grafikchip "Flipper"-Chip from ATI. Taktfrequenz: 162 MHz Embedded Buffer: 2 MB (1T-SRAM, ~ 6.2ns) Embedded Cache: 1 MB (1T-SRAM, ~ 6.2ns) Texture Bandwidth: 10.4 GB / Sek Main Bandwidth: 2.6 GB / Sek Pixel Depth: 24-bit Color, 24-bit Z Buffer Image Functions:Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, HW 3-line Deflickering filter, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List Soundchip Macronix 16-bit DSP, up to 64 Kanäle simultanly. Taktfrequenz: 81 MHz Sample-Quality: 48 KHz Memory 40 MB, 24 MB of it is the Main mem (MoSys 1T-SRAM) Zugriffszeit: ~ 10ns) and 16 MB A-MEM (81 MHz DRAM) Disc-Drive Matsushita Medium: GameCube Discs Datatransfer: 16-25 MB / Sek Zugriffszeit: ~ 128ms Capacity: ca. 1,5 GB Koroshe ona sovsem ne slabaja... A Nasshet: Пoлocа пpoпуcкaния пaмяти 2,6GB/ceк (Вот тут и есть примущество ПС2 3.2Gb/сек) Пoлигoнoв 6-12 Mлн/ceк (Тут тоже кубик отстает 66 Mлн/ceк у ПС2 ) Eto legko objasnit. Sony ukazivajet danie esli Polygoni rendernajutsa wireframe! eto bes shading, textures i lighting! Nintendo szitaet s shading, textures i lighting! Posmotrite v I-net sami - etu informaziju sami najdete. U vas u vseh Dreamcast est. Ona ne silno slabee shem PS2. I vi verite shto PS2 66 Mil polygonov v sek smoshet? Eto PR-Marketing ot Sony (Oni vseh usche s takim marketingom sadolbali...) Mnogo igr na GC husche vigljadat shem na PS2 - eto tak. Eto vina programmer igr a ne konsolki... @zaero Ja uveren, shto PS3 ne budet oshen (!) silnee shem X360. Cell - takaja she fishka kak u PS2 "Emotion Engine". Ego sony delali i sami she i hvaljat. Videl ja skrini i videos s E3-messi. PS3 igri pokames ne takie i krassivie kak vse dumajut... A toshto Nintendo Wii proigrivaet starie igri (i ot sega) stait valom v internete... Na Xbox360 toshe moshno igrat v starie igruhi - naprimer Street Fighter i Mortal Kombat 3... RE: XBOX vs PSII - denny - 02.12.2011 21:02 I like just xbox any comment "I think that if someone plays a video game, and then goes out and harms another human being, or themselves because of what they just saw in the video game, they were screwed up in the head long before they got their hands on a controller." |