Dreamcast GDI Compatibility List - Версия для печати +- DC-SWAT Forum (http://www.dc-swat.ru/forum) +-- Форум: DreamShell (/forum-3.html) +--- Форум: General Discussion (/forum-27.html) +--- Тема: Dreamcast GDI Compatibility List (/thread-2145.html) |
RE: Dreamcast GDI Compatibility List - SWAT - 28.06.2014 12:57 (28.06.2014 09:16)kof888 писал(а): and sd_loader_with.bios not play games Run games from IP.BIN mode and high memory. RE: Dreamcast GDI Compatibility List - kof888 - 28.06.2014 15:42 (28.06.2014 12:57)SWAT писал(а):(28.06.2014 09:16)kof888 писал(а): and sd_loader_with.bios not play games I test it,but run games reset RE: Dreamcast GDI Compatibility List - zolwikwkurwik - 28.06.2014 17:01 For me the sd_loader_with.bios have almost zero compatibility, some time ago something worked but I can't remember what it was. lol. I gave up trying to use this bios. RE: Dreamcast GDI Compatibility List - kof888 - 29.06.2014 05:53 Crazy Taxi hack 1st_read.bin start address (0x00) 06D007D107D2026332220470 Changed 01d02b40090009000000020c no problem RE: Dreamcast GDI Compatibility List - SWAT - 29.06.2014 07:37 (28.06.2014 17:01)zolwikwkurwik писал(а): For me the sd_loader_with.bios have almost zero compatibility, some time ago something worked but I can't remember what it was. lol. Strange... Most videos with WIP status of DS RC2, I created with use this BIOS. RE: Dreamcast GDI Compatibility List - SWAT - 02.07.2014 21:59 Shenmue 2 from HDD (part 1, bad focus sorry) http://www.youtube.com/watch?v=FwGGHfSeRNw Shenmue 2 from HDD (part 2) http://www.youtube.com/watch?v=ZxPoaPrEhiE RE: Dreamcast GDI Compatibility List - zolwikwkurwik - 02.07.2014 23:35 Nice job SWAT! Can't wait for the new ISO Loader RE: Dreamcast GDI Compatibility List - SWAT - 03.07.2014 08:40 I think you can run this game on current version of the loader with some workaround. Try it: 1) Open lua/startup.lua in text editor 2) Uncomment modules "minilzo", "isofs" and "isoldr" 3) Add new line (change the path to your) before CheckUpdates: PHP код: os.execute("isoldr -x 0x8cfe8000 -f /ide/Games/GDI/Shenmue_2/disk.gdi"); With this workaround you can boot a bit more games (Speed Devils startup too, but freezes after intro). Heh it's strange, but really works, I research it's now. It's not a problem of ISO Loader app, because I tried make script for desktop and it not work. I think this happening after initialize video thread, so maybe I need fix the core, or add some changes in the loader. Although there is a chance that for the current version that does not work, because in the new version I improved emulation of system calls. But worth a try The only negative is that, this game does not work with DMA and emulation asynchronous read, so in gameplay framerate drops on preloading data. I will try to solve it in the new version, but I can not promise. Not sure thath this game works on SD, because I think it's polling IDE registers. Therefore does not work emulating async read, the game thinks that the data have been read after first loop. But again worth a try RE: Dreamcast GDI Compatibility List - SWAT - 03.07.2014 21:09 Oh, sorry, I think it's works only on the new ISO Loader. I was wrong about Speed Devils, it works (btw not freezes after intro) without this workaround, I just now noticed it. RE: Dreamcast GDI Compatibility List - SWAT - 06.07.2014 11:33 (29.06.2014 05:53)kof888 писал(а): Crazy Taxi hack 1st_read.bin start address (0x00) Crazy Taxi (us) no problem at 0x8cfe8000 Also: MDK 2 (eu) no problem at 0x8cfd0000 Samba De Amigo (eu) no problem at 0x8cf80000 (no checkbox for it in current loader, but you can write it manually, in next version I added it). I think it will also work on the current version, since here the problem is solved only by the choice of memory area. RE: Dreamcast GDI Compatibility List - kof888 - 06.07.2014 12:16 (06.07.2014 11:33)SWAT писал(а):(29.06.2014 05:53)kof888 писал(а): Crazy Taxi hack 1st_read.bin start address (0x00) Virtua Fighter 3tb (JP) no problem at 0x8cff4800 As far as I know, is a function to read the file name mov.l @ (0x40, r14), r0 Thus, the entire not play For example, Under Defeat, Ikaruga, Space Channel 5 - Part 2 kof2k, kof2k1, kof2k2, Garou - Mark of the Wolves, mov.l @ (0x3c, r14), r0 Most of this can play RE: Dreamcast GDI Compatibility List - aldair - 22.07.2014 06:43 (03.06.2014 01:21)Dark Hayabusa писал(а): .- Soul Calibur (eu) works fine a few minutes after crashes Soul Calibur HDD IDE Dreamcast(CF CARD) : RE: Dreamcast GDI Compatibility List - SWAT - 22.07.2014 08:06 (22.07.2014 06:43)aldair писал(а): Soul Calibur HDD IDE Dreamcast(CF CARD) Seems this game have some glitches with DMA, but works But this test is not very accurate for this list, because here tested only original GDI, not CDI. RE: Dreamcast GDI Compatibility List - aldair - 22.07.2014 08:21 (22.07.2014 08:06)SWAT писал(а):Seven Mansions HDD IDE ( Dreamcast)(22.07.2014 06:43)aldair писал(а): Soul Calibur HDD IDE Dreamcast(CF CARD) Silver RE: Dreamcast GDI Compatibility List - aldair - 23.07.2014 09:09 (22.07.2014 08:06)SWAT писал(а):Soul Calibur Dreamcast_GDI( HDD IDE)(22.07.2014 06:43)aldair писал(а): Soul Calibur HDD IDE Dreamcast(CF CARD) RE: Dreamcast GDI Compatibility List - SWAT - 23.07.2014 10:32 For flash drives (SD and CF), I'm especially recommend using optimized GDI (iso tracks instead of bin), because it's has a small delay between the data requests which are arranged in series. Do disk drives (HDD/GD) it is faster because helps the device cache for it (the following data has been read into the cache, because the disk is spinning). Data from BIN tracks, reading with 3 requests, in contrast to the data in the ISO tracks that are read by one request (omitting the file system). For this reason, the size of the cluster in the file system recommended to do maximum size. And for the DMA transfer I'm especially recommend use optimized GDI (for all devices), because in this case, sectors of images are located exactly sector by sector of the file system, so for DMA transfer creates less "noise" (errors), because of which we have to use PIO mode in some places. In general, all of this suggests that it is better to use the optimized images are always and everywhere But of course, in most cases the difference is not significant for the games, as the speed enough without it (on IDE devices of course, not on SD). RE: Dreamcast GDI Compatibility List - Dark Hayabusa - 24.07.2014 01:34 Updating list! I found two peculiar problems: . - Ultimate Fighting Championship (jp) no problem, slight timing problems in the presentation of the fighters (does not not work with asynchronous DMA read and emulation) . - San Francisco Rush 2049 (eu) Works with many lag and does not Recognize Control. Also I have 2 questions. create a customized environment to load my games directly and this line works for me: </ input> <input type = "button" onclick = "os.execute (string.format ('isoldr-x-f% 0x8cfe0000 s/Dreamcast/GDI/Ferrari_F355_Challenge-Passione_Rossa_ (eu) / disk.gdi' os.getenv ('PATH '))); "Standard = "SLCT" highlight = "SLCP" pressed = "SLCP" disabled = "SLCT" x = "333" y = "295" width = "56" height = "19"> <label width = "56" height = "15" x = "0" y = "3" size = "8" font = "Dreamcast" color = "# ffffff" text = "Gooo!" /> The first question is how do I enable DMA transfer? And the other thing is that I have a problem when routing IDE/Dreamcast/GDI/disk.gdi this step does not work me. I had to place the Dreamcast folder in: DS/Dreamcast/GDI/disk.gdi to work, but the idea was to let the Dreamcast folder at the top and not with the system files RE: Dreamcast GDI Compatibility List - SWAT - 24.07.2014 09:29 (24.07.2014 01:34)Dark Hayabusa писал(а): Also I have 2 questions. You have errors in this line: PHP код: os.execute(string.format('isoldr-x-f% 0x8cfe0000 s/Dreamcast/GDI/Ferrari_F355_Challenge-Passione_Rossa_ (eu)/disk.gdi' os.getenv ('PATH '))); Fixed: PHP код: os.execute(string.format('isoldr -x 0x8cfe0000 -f %s/Dreamcast/GDI/Ferrari_F355_Challenge-Passione_Rossa_(eu)/disk.gdi', os.getenv ('PATH '))); You can use path to image directly (without system path): PHP код: os.execute('isoldr -x 0x8cfe0000 -f /ide/Dreamcast/GDI/Ferrari_F355_Challenge-Passione_Rossa_(eu)/disk.gdi'); For use DMA you need add flag "-a" for emulating async reading add flag with argument (sectors count) "-e 8". All without quotes of course. You can see list of arguments, just type "isoldr" command without any arguments and in console you can see help information. Example: PHP код: os.execute('isoldr -a -e 8 -x 0x8cfe0000 -f /ide/Dreamcast/GDI/doesnt_use_spaces_in_console_line/disk.gdi'); In RC 2 you can use scripts on the desktop, you can see here how do it - http://www.dc-swat.ru/forum/thread-2157-post-27392.html#pid27392 It's easier and faster than old method you are using. RE: Dreamcast GDI Compatibility List - Dark Hayabusa - 26.07.2014 04:07 Thanks it worked flawlessly! The F355 Challenge works with high memory and I thought it would work with DMA transfer as it had a noticeable and annoying lag in the menu and intro. It turned out that did not work with this last so again with ISOLoader probe and works but without DMA transfer Space Channel 5 works perfect with DMA transfer and synchronizable! RE: Dreamcast GDI Compatibility List - SWAT - 27.07.2014 08:11 For fixing lags in F355 Challenge need use "emulate async read", just add flag "-e 8" for enable it. |