XBOX vs PSII
Zaero, da ja tebe kljanus shto GC silneje schem PS2. Pover mne...
U Cube PowerPC processor - kak na Macintosh. Tam 480 Mhz PowerPC moshno sravnivat primerno s 750 Mhz Intel (U menja est Apple iBook i ja snaju o shem govorju!). Ati's Flipper horoshaja GPU (nemnogo slabeje shem u Xbox). U GC 40 mb ram - is nih odna shast 1T-Ram. Etot OSHEN bistrij! Bistreje namnogo shem u Xbox. U Xbox bolshe ram no on medleneje...
Vot dati GC
Prozessor
IBM Power PC Prozessor "Gekko", based on 0.18 micron IBM Copper Wire Technology.
Taktfrequenz: 485 MHz
Level1-Cache: 32 KB Befehlsspeicher, 32 KB Data(8-way)
Level2-Cache: 256 KB (2-way)
Grafikchip
"Flipper"-Chip from ATI.
Taktfrequenz: 162 MHz
Embedded Buffer: 2 MB (1T-SRAM, ~ 6.2ns)
Embedded Cache: 1 MB (1T-SRAM, ~ 6.2ns)
Texture Bandwidth: 10.4 GB / Sek
Main Bandwidth: 2.6 GB / Sek
Pixel Depth: 24-bit Color, 24-bit Z Buffer
Image Functions:Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, HW 3-line Deflickering filter, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List
Soundchip
Macronix 16-bit DSP, up to 64 Kanäle simultanly.
Taktfrequenz: 81 MHz
Sample-Quality: 48 KHz
Memory
40 MB, 24 MB of it is the Main mem (MoSys 1T-SRAM)
Zugriffszeit: ~ 10ns) and 16 MB A-MEM (81 MHz DRAM)
Disc-Drive
Matsushita
Medium: GameCube Discs
Datatransfer: 16-25 MB / Sek
Zugriffszeit: ~ 128ms
Capacity: ca. 1,5 GB
Koroshe ona sovsem ne slabaja...
A Nasshet:
Пoлocа пpoпуcкaния пaмяти 2,6GB/ceк (Вот тут и есть примущество ПС2 3.2Gb/сек)
Пoлигoнoв 6-12 Mлн/ceк (Тут тоже кубик отстает 66 Mлн/ceк у ПС2 )
Eto legko objasnit. Sony ukazivajet danie esli Polygoni rendernajutsa wireframe! eto bes shading, textures i lighting! Nintendo szitaet s shading, textures i lighting! Posmotrite v I-net sami - etu informaziju sami najdete.
U vas u vseh Dreamcast est. Ona ne silno slabee shem PS2. I vi verite shto PS2 66 Mil polygonov v sek smoshet? Eto PR-Marketing ot Sony (Oni vseh usche s takim marketingom sadolbali...)
Mnogo igr na GC husche vigljadat shem na PS2 - eto tak. Eto vina programmer igr a ne konsolki...
@zaero
Ja uveren, shto PS3 ne budet oshen (!) silnee shem X360. Cell - takaja she fishka kak u PS2 "Emotion Engine". Ego sony delali i sami she i hvaljat. Videl ja skrini i videos s E3-messi. PS3 igri pokames ne takie i krassivie kak vse dumajut...
A toshto Nintendo Wii proigrivaet starie igri (i ot sega) stait valom v internete... Na Xbox360 toshe moshno igrat v starie igruhi - naprimer Street Fighter i Mortal Kombat 3...
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