是的,我不会说英语,我是用google翻译的
我想说的是那段程序是在ip画面读取显示之前,是从bios复制过去的,我觉得和这关系不大(isoload是跳过这段的)
当年在rc1的时候我就测试过UNDER_DEFEAT,光盘引导可以看见游戏loading的画面,如果是刷写bios的话是到不了这里的,其中会到某个地址返回(如果nop的话可以跳过这里,不过后面和光盘引导的一样停到loading画面)
http://www.dc-swat.ru/forum/thread-1370-...l#pid22812
最后我观察了一下,凡是dc游戏,读文件名是以mov.l @(h'3C,r14), r0 JMP @r0开头的游戏,部分可以支持sd hdd,如果是以mov.l @(h'40,r14), r0 JMP @r0读取文件名的程序的话,肯定都不支持
r14=CD001地址处-0x80
Yes, I do not speak English, I use google translation
I want to say is that part of the program is to read before the ip screen display is copied from the bios in the past, I think, and not this relationship (isoload are skipped during the)
Year in rc1 when I tested UNDER_DEFEAT, CD guide can see the game loading screen, if it is, then flashed bios is not here, where will be returned to an address (if you can skip if nop here, but behind and CD-ROM as the boot of
http://www.dc-swat.ru/forum/thread-1370-post-22812.html # pid22812
Finally, I observed a moment, all dc games, read the file name is mov.l @ (h'3C, r14), r0 JMP @r0 beginning of the game, and some can support sd hdd, if you are mov.l @ (h'40, r14), r0 JMP @r0 program reads the file name, then certainly do not support
r14 = CD001 address-0x80