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My very first post.
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Turbokat Не на форуме
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Сообщение: #3
RE: My very first post.
(27.04.2017 14:28)SWAT писал(а):  ADPCM need only for SD mod (because it slow), on HDD better use original RAW (PCM) tracks.
In some cases ADPCM works little worse than PCM. For you it does not make sense to use it, because not help to get CDDA working.
Sorry about the late reply. I've been at this since yesterday, I just hit a wall.

I got V8 half-way working with music. It can run with a clean GDI rip with DMA+CDDA emulation. It freezes when you select options though which is problematic. Clean GDI rips also give glitchy pixels since they aren't optimized.

I tried 2 optimized versions. One I implemented a couple of replacement music tracks (wav tracks) the second is the normal music (still wav tracks) I converted the game folder using optimizegdi.bat and the sys folder from Iso Make with the pause command. Results are it let me play through Arcade but it froze after the first stage in Quest Mode. It also won't let me change songs in options or the pause menu (V8 special feature; let's you change tracks on the fly) every time I attempt this the game locks up.

You were right about ADPCM Swat, it tends to lock-up the title screen on an HDD. I abandoned that method. Now I'm using raw wave files (16-bit MS PCM) the above problems persist though. Not sure what else to do.

Something tells me if there really is a fix to this Vigilante 8 game it may provide a path to restore the music In other CDDA games as well. Namely King of Fighters Dream Match and Guilty Gear X.
(Последний раз сообщение было отредактировано 30.04.2017 в 00:14, отредактировал пользователь Turbokat.)
29.04.2017 14:09
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Сообщения в этой теме
My very first post. - Turbokat - 27.04.2017, 12:34
RE: My very first post. - SWAT - 27.04.2017, 14:28
RE: My very first post. - Turbokat - 29.04.2017 14:09

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