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SEGA Model 3 Emu for DC...
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Ro Magnus Larsson Не на форуме
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RE: SEGA Model 3 Emu for DC...
Bart Trzynadlowsky, the creator of Supermodel emulator was talking and was asked about both systems in the possibility to port M3 to Dreamcast, he said this in his Youtube channel:
-I think PowerVR was indeed more powerful than Model 3, and certainly more flexible. Maybe there is some metric that Model 3 excelled at but unless someone shows me otherwise, the public specs (wherever they come from) indicate the Dreamcast's PowerVR exceeds Model 3 performance in vertex transforms and fill rates.

Would be nice to run a synthetic benchmark someday once I can more easily transfer my own custom Model 3 programs onto the boards.

In the 90's, graphics progress was extremely rapid. Every piece of 3D hardware was obsolete within months! The Pro-1000 occupied an entire motherboard-sized board. It was therefore not a true "GPU" because it consisted of multiple large custom chips. PowerVR was a single chip, if I remember correctly, and therefore a true GPU and an example of the powerful implications of Moore's Law.

(...) in the how the two system naturally want to manage assets. E.g., on Model 3, the renderer has access to a huge amount of VROM whereas meshes need to be explicitly loaded in from disk on Dreamcast.
-I would expect that Dreamcast's dynamic lighting capabilities were far better than Real3D. For example, how would one do lightmaps on Real3D? I presume something like it was possible on Dreamcast. I was thinking the other day whether Quake could be ported to Model 3. It could easily handle the geometry but what about the dynamic lights?

-The hot air ripples on the desert stage are interesting because they're so ridiculously cheap and easy to do on tile generator hardware, which has a per-line scroll mode. But if all you have are textured polygons or a frame buffer to draw to directly, the effect becomes much more complicated to pull off.

-I'd love to see a synthetic benchmark constructed for Model 3 and Dreamcast Smile It is within the realm of feasibility because I have gotten code running on Model 3. Just need a better mechanism to transfer it than burning EPROMs lol.
17.05.2022 20:20
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Сообщения в этой теме
RE: SEGA Model 3 Emu for DC... - SWAT - 30.08.2021, 07:27
RE: SEGA Model 3 Emu for DC... - SWAT - 16.09.2021, 10:54
RE: SEGA Model 3 Emu for DC... - Ro Magnus Larsson - 17.05.2022 20:20
RE: SEGA Model 3 Emu for DC... - Vara - 01.11.2022, 18:07

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