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Help with LUA scripting.
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MastaG Не на форуме
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Help with LUA scripting.
Hi threre gang,

I'd like to offer my Dreamcast for helping out with some automated test cases.
For that I'd like DreamShell to download an iso file from a plain http server and run it at startup instead of showing the main menu.

So I'm trying to edit the DS/lua/startup.lua file:

Код:
-----------------------------------------
--                                     --
-- @name:     Startup script           --
-- @author:   SWAT                       --
-- @url:      http://www.dc-swat.ru    --
--                                     --
-----------------------------------------
--
-- Internal DreamShell lua functions:
--
--    OpenModule             Open module file and return ID
--    CloseModule            Close module by ID
--    GetModuleByName        Get module ID by module NAME
--
--    AddApp                 Add app by XML file, return app NAME
--    OpenApp                Open app by NAME (second argument for args)
--    CloseApp               Close app by NAME (second argument for change unload flag)
--
--    ShowConsole
--    HideConsole
--    SetDebugIO             Set the debug output (scif, dclsocket, fb, ds, sd). By default is ds.
--    Sleep                  Sleep in current thread (in ms)
--    MapleAttached          Check for attached maple device
--
--    Bit library:           bit.or, bit.and, bit.not, bit.xor
--    File system library:   lfs.chdir, lfs.currentdir, lfs.dir, lfs.mkdir, lfs.rmdir
--    
------------------------------------------

local DreamShell = {

    initialized = false,
    
    modules = {
        --"tolua",
        --"tolua_2plus",
        --"luaDS",            -- Depends: tolua
        --"luaKOS",           -- Depends: tolua
        --"luaSDL",           -- Depends: tolua
        --"luaGUI",           -- Depends: tolua
        --"luaMXML",          -- Depends: tolua
        --"luaSTD",           -- Depends: tolua
        --"sqlite3",
        --"luaSQL",           -- Depends: sqlite3
        "luaSocket",
        --"luaTask",
        --"bzip2",
        "minilzo",
        --"zip",              -- Depends: bzip2
        "http",
        --"httpd",
        --"telnetd",
        --"mongoose",
        --"ppp",
        --"mpg123",
        --"oggvorbis",
        --"adx",
        --"s3m",
        --"wav",
        --"xvid",
        --"SDL_mixer",        -- Depends: oggvorbis
        --"ffmpeg",           -- Depends: oggvorbis, mpg123, bzip2
        --"opengl",
        "isofs",            -- Depends: minilzo
        "isoldr"            -- Depends: isofs
        --"SDL_net",
        --"opkg",             -- Depends: minilzo
        --"aicaos",
        --"gumbo",
        --"ini",
        --"bflash",
        --"openssl",
        --"bitcoin",
        --"quirc",
        --"ftpd"
    },

    Initialize = function(self)

        os.execute("env USER Default");
        local path = os.getenv("PATH");

        print(os.getenv("HOST") .. " " .. os.getenv("VERSION") .. "\n");
        print(os.getenv("ARCH") .. ": " .. os.getenv("BOARD_ID") .. "\n");
        print("Date: " .. os.date() .. "\n");
        print("Base path: " .. path .. "\n");
        print("User: " .. os.getenv("USER") .. "\n");

        local emu = os.getenv("EMU");

        if emu ~= nil then
            print("Emulator: " .. emu .. "\n");
        end

        print("\n");

        if not MapleAttached("Keyboard") then
            table.insert(self.modules, "vkb");
        end

        table.foreach(self.modules, function(k, name)  
            print("DS_PROCESS: Loading module " .. name .. "...\n");
            if not OpenModule(path .. "/modules/" .. name .. ".klf") then
                print("DS_ERROR: Can't load module " .. path .. "/modules/" .. name .. ".klf\n");
            end
        end);

        self:InstallingApps(path .. "/apps");
        self.initialized = true;
        
        # Setup network
        os.execute("net --init");
        
        # disable FTP server for now
        --os.execute("ftpd -s -p 21 -d /");
        
        # try and download my file
        socket = require("socket")
        http = require("socket.http")
        ltn12 = require("ltn12")

        local file = ltn12.sink.file(io.open('/ide/GAMES/mygame/game.iso', 'w'))
        http.request {
                url = 'http://myserver/myfile.iso',
                sink = file,
        }
        
        # Run isoloader but I don't know how...
        OpenApp(os.getenv("APP"));
    end,

    InstallingApps = function(self, path)

        print("DS_PROCESS: Installing apps...\n");
        local name = nil;
        local list = {};

        for ent in lfs.dir(path) do
            if ent ~= nil and ent.name ~= ".." and ent.name ~= "." and ent.attr ~= 0 then
                table.insert(list, ent.name);
            end
        end

        table.sort(list, function(a, b) return a > b end);

        for index, directory in ipairs(list) do

            name = AddApp(path .. "/" .. directory .. "/app.xml");

            if not name then
                print("DS_ERROR: " .. directory .. "\n");
            else
                print("DS_OK: " .. name .. "\n");
            end
        end

        return true;
    end
};

if not DreamShell.initialized then
    DreamShell:Initialize();
end

As you can see I didn't got very far.

Any help would be greatly appreciated.
07.08.2024 12:31
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Сообщения в этой теме
Help with LUA scripting. - MastaG - 07.08.2024 12:31
RE: Help with LUA scripting. - MastaG - 07.08.2024, 13:09
RE: Help with LUA scripting. - SWAT - 08.08.2024, 05:57
RE: Help with LUA scripting. - MastaG - 08.08.2024, 11:59
RE: Help with LUA scripting. - MastaG - 08.08.2024, 14:23
RE: Help with LUA scripting. - SWAT - 09.08.2024, 06:11
RE: Help with LUA scripting. - MastaG - 09.08.2024, 18:40
RE: Help with LUA scripting. - MastaG - 09.08.2024, 19:28
RE: Help with LUA scripting. - MastaG - 09.08.2024, 19:44
RE: Help with LUA scripting. - MastaG - 12.08.2024, 11:56
RE: Help with LUA scripting. - SWAT - 13.08.2024, 06:51

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