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Doom64
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SWAT Не на форуме
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*******

Сообщений: 7339
Зарегистрирован: 04.01.2005
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Поблагодарили 1318 раз(а) в 820 сообщ.
Сообщение: #1
Doom64
What do you think about this project?

https://github.com/jnmartin84/doom64-dc

CF Card: https://www.youtube.com/watch?v=_AzYKBPRC2E
SD Card: https://www.youtube.com/watch?v=DO3bgXdDRH8

Doom 64 for Dreamcast (updated 2025/01/04)
Цитата:The ultimate and probably final update to Doom 64 for Dreamcast.
UNCAPPED FRAME RATE, variable with correct physics. 60 FPS in the majority of the game with full lights and normal mapping.
VMU SAVING IS NOW SUPPORTED. It all happens in the intermission screen after password/the 'Password' menu. I have only been able to test this with OEM Sega VMU.
Rumble/Vibration/Purupuru Pack is also now supported. Go to Options, Movement, and select Rumble: On. I have only been able to test this with a RetroFighters StrikerDC wireless pad.
Keyboard and mouse are also supported. I don't have much to comment on that, I got this from a pull request.
Custom Knee Deep In The Dead content with Dreamcast-exclusive enhancements. Maps by z0k (with mods by Mittens). Music by Andrew Hulshult.
Commercial redistribution is not allowed. It is illegal and also against the terms of use for the provided community content. You know I'm talking about you. You are a parasite, absolute trash.
Anyway, speaking of the lights and normal mapping mentioned a few lines above...
There is full world and weapon real-time normal mapping with dynamic lighting, with world geometry tesselation.


Doom 64 for Dreamcast (updated 2025/01/14)
Цитата:Please pay close attention to the README as significant new features have been added and the build instructions have changed.

WARNING: If you have built Doom 64 from this repo prior to Jaunary 14 2025, you will need to unpack/rebuild doom64_kos.tgz as well as doing a make clean and make to regenerate the game data files.

NEW FEATURES
CUSTOMIZABLE CONTROLLER MAPPINGS. See build instructions for details on how this works.

UNCAPPED FRAME RATE, variable with correct physics. 60 FPS in the majority of the game with lights and normal mapping.

8bpp world textures. Reduces VRAM pressure / frequency of texture flushing (reduced frequency of graphical glitches in bonus levels).

VMU SAVING IS NOW SUPPORTED. 5 free blocks are required.

Note: There must be a controller in the first controller port, and the VMU must be inserted into the first slot of the first controller.

Both settings and game passwords can be saved. Setting changes are saved automatically when you exit any settings related menu. If you notice a short pause when moving between menus, the settings file is being updated.

Game progress saving happens in the intermission screen between levels. Hit a button when the password is shown and you will be prompted to save. Loading game progress can be done at any time from the 'Password' menu. I have only been able to test this with OEM Sega VMU. It is known that Performance 4x Memory Pack does NOT work.

I have also implemented the original Controller Pak Management menus. Be careful, you can nuke your other saved games if you select the wrong one. Press Y+A together to select a file for deletion.

Rumble/Vibration/Purupuru Pack is also now supported. Go to Options, Movement, and select Rumble: On. I have only been able to test this with a RetroFighters StrikerDC wireless pad.

Keyboard and mouse are also supported. I don't have much to comment on that, I got this from a pull request.

Custom Knee Deep In The Dead content with Dreamcast-exclusive enhancements. Maps by z0k (with mods by Mittens). Music by Andrew Hulshult.

[Изображение: barbers.png]
(Последний раз сообщение было отредактировано 20.02.2025 в 05:46, отредактировал пользователь SWAT.)
03.01.2025 20:57
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 Сказали спасибо: ands , fafadou , aldair , Ivan Guber , pavelrezo
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Сообщения в этой теме
Doom64 - SWAT - 03.01.2025 20:57
RE: Doom64 - fafadou - 04.01.2025, 14:20
RE: Doom64 - ArtSHurin - 04.01.2025, 15:30
RE: Doom64 - SWAT - 04.01.2025, 20:11
RE: Doom64 - SWAT - 04.01.2025, 20:42
RE: Doom64 - fafadou - 05.01.2025, 13:33
RE: Doom64 - SWAT - 06.01.2025, 11:25
RE: Doom64 - SWAT - 09.01.2025, 16:26
RE: Doom64 - fafadou - 09.01.2025, 19:53
RE: Doom64 - fafadou - 15.01.2025, 04:40
RE: Doom64 - SWAT - 15.01.2025, 13:00
RE: Doom64 - fafadou - 15.01.2025, 21:04
RE: Doom64 - SWAT - 16.01.2025, 08:00
RE: Doom64 - fafadou - 16.01.2025, 13:12
RE: Doom64 - fafadou - 19.02.2025, 19:00
RE: Doom64 - HeadHunter - 19.02.2025, 23:08
RE: Doom64 - HeadHunter - 20.02.2025, 03:24
RE: Doom64 - pavelrezo - 08.04.2025, 16:51
RE: Doom64 - SWAT - 08.04.2025, 19:09
RE: Doom64 - megavolt85 - 08.04.2025, 23:19

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