Якое какую инфу нарыл в инете.....
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Posted: Thu Oct 20, 2005 11:42 am Post subject:
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wow this worked, the only thing diffrent from the way i tried it is they used a diffrent .pak editor.
I'll try to reword it to make it a little easier, without breaking any rules:
1. Put the Half-Life CD's contents on to your computer.
2. Download Wally here:
http://www.telefragged.com/wally/downloads.shtml
3. Open up pak0.pak (in the valve folder) with wally.
4. Add delete maps/models/whatever as you please. (Another thing to note, all the dc maps have .lt2 and .tex files with them, for your own maps, you don't need these, just put in the .bsp)
5. Save
6. Reburn the game with the new .pak file in place.
7. Then hit ~ once you've loaded a map in half-life and type "map mapname" without the quotations
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I tested 4 halflife mods in the dreamcast:
Gut reaction(works well)
VirtualReality mod (works well)
HlUplink(100%)
Opposing Forces (it works) but the extra weapons and characters that the game have doesn't appear, probably because the extra dll "opposing.dll" that needs to be converted to wince-dreamcast format.
HLDC is almost same QuakeDC, it uses wince, the game structure is very similar quake, half life comes from the quake1 engine.
HalfLife has maps and models editors as quake 1, but with the advantage of having more modern tools and an engine much better than quake1.
It would be very cool some project, mod or map pak done for dreamcast using the hldc.
Or if somebody tries to do a mod as counter strike to turn in the dreamcast.
Hldc is waiting for moders
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Posted: Mon Oct 31, 2005 3:27 am Post subject:
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In the valve directory from your hldc open pak0 and delete all maps\xxxx\xxxx files bsp,graphs,nod,txt,lt2, exept t0a0.bsp"the first training map", then save
(In the blueship-barney directory the maps will not work)
In oposing force go to the gearbox folder.
In the gearbox folder you ll see pak0, pak1 and pak2, these paks has 4 folders(maps, models, gfx, sprites and sound) and more some config files.
Simple copy the files from de paks and put in the pak0 in the valve directory in hldc.
First copy all o.p. maps files and put in hldc in this format "maps\xxx.bsp" and "maps\gaphs\xxx.nod" no in folders.
Sprites files===> sprites\xxx.spr
sound files ===>sound\xxx
Models files ==>models\xxx.mdl
Gfx files ==> dont need
+ the config files and the titles.txt from pak1
If you want, rename the of1a2.bsp map to c0a0(the first hldc map). The first o.p.f.map is of1a1 but it dont works in hldc.
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