DreamShell v4.0.0 Release - Версия для печати +- DC-SWAT Forum (http://www.dc-swat.ru/forum) +-- Форум: DreamShell (/forum-3.html) +--- Форум: General Discussion (/forum-27.html) +--- Тема: DreamShell v4.0.0 Release (/thread-4069.html) |
RE: DreamShell v4.0.0 Release - fafadou - 04.03.2024 02:41 (04.03.2024 02:37)megavolt85 писал(а):(04.03.2024 02:11)pcwzrd13 писал(а): Nope, still the same. Ok thank you Just for information skies of arcadia still needs DMA sync 16 for running intro until the end, no true DMA. And my game freeze after exit of ingame menu... EDIT : @yo4yo4 same ssd as you and a freeze during my sega rally PAL run. It was good with the last RC5 version. RE: DreamShell v4.0.0 Release - pcwzrd13 - 04.03.2024 03:23 (04.03.2024 02:37)megavolt85 писал(а):(04.03.2024 02:11)pcwzrd13 писал(а): Nope, still the same. Replaced that file as well but still no luck. The ID hasn't changed. Tested with 0.7 and 0.8 low-level. RE: DreamShell v4.0.0 Release - megavolt85 - 04.03.2024 22:21 (04.03.2024 03:23)pcwzrd13 писал(а): Tested with 0.7 and 0.8 low-level. Once your DS is loaded, you can open your console and view your Dreamcast ID. Previously, when starting low-level and rebooting using IGR, in the Dreamcast console the ID was changed to some kind of garbage, now everything is fine test it in game RE: DreamShell v4.0.0 Release - pcwzrd13 - 05.03.2024 00:40 That works @megavolt! Thanks! It only seems to work with low-level though. I assume you know that? If you can get it working in non-low-level mode, that would be great. Getting it to work with 0.8 and CDDA is the goal but I need to use 0x8c001100. RE: DreamShell v4.0.0 Release - megavolt85 - 05.03.2024 00:45 SWAT is working on this, now that in low-level this function began to work as expected, there is no doubt that this will be done in the HLE version of the loader RE: DreamShell v4.0.0 Release - megavolt85 - 05.03.2024 23:20 кто знает игры которые не запускаются на DreamShell who knows games that do not run on DreamShell RE: DreamShell v4.0.0 Release - fafadou - 06.03.2024 05:05 There were some reports about sakura taisen. But it looks it's not the boot but ingame, i'm not sure. I believe you are working on NBA hoobz I'm thinking about Looney Tunes but i'ven't try it with last dreamshell version, also Ghost blade but for me it's the same issue than sturmwind. Same thing for all homebrews/bleem! with cdda they have to be converted in to gdi format. Maybe resident evil 2 @green ranger's version. If i look the @dragoncity's list, is at all. Perhaps someone else Can help. RE: DreamShell v4.0.0 Release - megavolt85 - 06.03.2024 06:04 (06.03.2024 05:05)fafadou писал(а): There were some reports about sakura taisen. But it looks it's not the boot but ingame, i'm not sure. I read that the problem occurs in game, but I'll check (06.03.2024 05:05)fafadou писал(а): I believe you are working on NBA hoobz alredy fixed, wait next release (06.03.2024 05:05)fafadou писал(а): I'm thinking about Looney Tunes but i'ven't try it with last dreamshell version is boot, problem with CDDA (06.03.2024 05:05)fafadou писал(а): Maybe resident evil 2 @green ranger's version. no, resident evil 2 special edition work fine RE: DreamShell v4.0.0 Release - pcwzrd13 - 06.03.2024 06:24 @megavolt Can't think of any games that don't work at all but it would be cool to see better support for CDI since a lot of homebrew games are only available in CDI format. Most of the ones I've tried won't boot. One recent one I tried was ClassiCube. The game actually does boot to the main menu but I think the Dreamcast resets if you try to actually go into the game. https://www.classicube.net/download/dreamcast RE: DreamShell v4.0.0 Release - SWAT - 06.03.2024 06:47 I fixed NBA Hoopz, but the commentator there is a little cut off, I still don't understand why. I tried ClassiCube, this issue not about CDI I guess, because it's boot so this CDI reads fine. But something is wrong in the game, it basically doesn’t load any resources from the disс, it doesn’t do anything other than reinitialize the GD drive several times and then going to reboot. BTW ClassiCube should support SD card: https://github.com/ClassiCube/ClassiCube/commit/acd4edb0b048981fe019f54cab5f350237e8ba38 RE: DreamShell v4.0.0 Release - megavolt85 - 06.03.2024 07:14 there is no point in making CDI support, all new games on KOS will still have to be remade [attachment=1329] RE: DreamShell v4.0.0 Release - SWAT - 06.03.2024 07:39 (06.03.2024 07:14)megavolt85 писал(а): there is no point in making CDI support, all new games on KOS will still have to be remade Apparently this game is using an old version of KOS, since I fixed this in the KOS repository a few months ago: https://github.com/KallistiOS/KallistiOS/pull/375 RE: DreamShell v4.0.0 Release - yo4yo4 - 06.03.2024 11:49 (02.03.2024 11:34)svk77 писал(а):(22.02.2024 11:56)yo4yo4 писал(а): Country Europe Broadcast PAL Language FrenchHKT-3030 (VA1 maybe), USA NTSC English, ide hdd. I can't say for sure, but it depends on the configuration, etc. How about the address 0x8c004800? And IDE pin 1 and GND are connected with a 470pf capacitor (voltage is needed for the reset signal). 1pf capacitor on the power cord (for noise suppression and voltage stabilization). Because the hardware is inevitably old, there are many units with voltage drop, so it is unstable unless you search for it with a tester or oscilloscope. Even with the same settings, it sometimes starts up after 30 seconds (the reset time of Dreamcast). Sorry for the delay in responding. RE: DreamShell v4.0.0 Release - svk77 - 06.03.2024 13:05 (06.03.2024 11:49)yo4yo4 писал(а): How about the address 0x8c004800? (02.03.2024 11:34)svk77 писал(а): I tried everything loader memory address from the settings. (06.03.2024 11:49)yo4yo4 писал(а): IDE pin 1 and GND are connected with a 470pf capacitor (voltage is needed for the reset signal).My reset signal is not connected at all. I don't think that's the problem. I have already tested many games, only this one freezes. The behavior is the same with an ssd (JM20330 converter), an ide hdd, and a compact flash card. (06.03.2024 11:49)yo4yo4 писал(а): Sorry for the delay in responding.Thanks for your reply in private messages. I'll try these images. RE: DreamShell v4.0.0 Release - svk77 - 06.03.2024 15:31 SWAT, прокомментируй пожалуйста =) Что у меня может быть не так с Sega Rally 2? Консоль европейка, что в России продавалась. Регион выставлен в usa, формат видеовыхода в ntsc. Dreamshell релизный. За-ви-са-ет, рандомно, когда сразу, когда в конце круга, когда на втором круге, в режиме аркада -> практика (для быстроты проверки). Иногда отвисает через несколько секунд, но в итоге зависает намертво. В low level режиме, и при отключённой эмуляции cdda НЕ зависает. Образов мне тут надавали (мог бы в принципе и сам взять на archive.org) разных - и пал и нтсц. Заодно выяснил что нужно запускать обязательно оптимизированный gdi (я то понял из форума что желательно, а не обязательно), и запустил то про что выше писал что не запускается. Так вот везде виснет од-но-хрен-ствен-но =) Spoiler (Click to View) RE: DreamShell v4.0.0 Release - yo4yo4 - 06.03.2024 15:34 So far, Rally 2 is playing in "GD play". Thank you for putting in an app like "GD play" as there are some PAL games available in my country. Thank you very much. And "dream eye" is fun too, but it has a little bit of block noise, maybe it is picking up some kind of noise... RE: DreamShell v4.0.0 Release - fafadou - 06.03.2024 18:01 Same thing than @svk77, random freeze on sega rally 2 are back. I had a freeze with skies of arcadia too. RE: DreamShell v4.0.0 Release - pcwzrd13 - 07.03.2024 01:37 (06.03.2024 07:14)megavolt85 писал(а): there is no point in making CDI support, all new games on KOS will still have to be remade Thanks for the GDI! Didn't want to ask you to make one since the game is still in active development but as long as it wasn't too much work. (06.03.2024 06:47)SWAT писал(а): BTW ClassiCube should support SD card: https://github.com/ClassiCube/ClassiCube/commit/acd4edb0b048981fe019f54cab5f350237e8ba38 I think that's for downloading custom textures / objects for servers. Cool use for it. RE: DreamShell v4.0.0 Release - yo4yo4 - 07.03.2024 07:39 (06.03.2024 13:05)svk77 писал(а):At first, it's just my environment, but I tried a lot of things.(06.03.2024 11:49)yo4yo4 писал(а): How about the address 0x8c004800?(02.03.2024 11:34)svk77 писал(а): I tried everything loader memory address from the settings. Region eur PAL fr ROM image US PAL Frequency 50Hz SSD 840 EVO 120GB Adapter jm20330 limit 137GB 48LBA ATA1.0a ATA133 5V changed to free land on GDPCB due to frequent voltage drop when supplied from 12V to regulator conversion. Everything else crashed. When I go to read CDDA, it freezes. When I try it with SSD, the error recovery of the improvement item works, but after the sound like at the time of construction is heard like when the IRQ of the Japanese version is turned off, the background music is not heard, but it doesn't freeze. I think the IRQ hooking is not working, but I don't know. I've left it for a day and it doesn't freeze at all, so I'm shutting it down. Thank you for all your help. RE: DreamShell v4.0.0 Release - svk77 - 07.03.2024 12:01 (07.03.2024 07:39)yo4yo4 писал(а): Region eur PALI tried this too. And I don’t think the rest matters, for me it’s true. What is definitely different between you and me is the revision of the motherboard, and probably (maybe) the bios version. I'm using from the dreamshell release, boot_loader_devkit.bios Меня в принципе всё устраивает даже как есть сейчас (потеря в некоторых играх cdda не самая большая проблема для меня). Для "полного счастья" не хватает (лично мне), только сборки оригинального ломаного bleemcast c gran turismo 2, что бы не с дисков запускать (через gd play в дримшелл это не работает, только с диска с ритейловым биос). Вот только много сборок получится, если кто-то возьмётся сделать - три версии игры (eu, us, jap), в каждой по два диска, плюс ещё разные версии были usa. В принципе согласен просто на usa последних ревизий |